You can set availabilities for resources by following these steps:
Go to the Resources & types tab.
Click on a resource and then select 'New' in the Opening Times table of the Related tab.
Fill out the following fields to define when the resource is available:
You can leave End Date empty to create an availability that never ends
If you have a lot of possess ample resources, creating individual availabilities for each of them individually can be become a tedious task. This is That's why GoMeddo supports the inheritance of availabilities for resources.
Availabilities are inherited down the resource hierarchy, from parents to children. If you look at As shown in the screenshot above, you will see that the currently selected resource inherits its availability from the City Nice, higher up in the resource hierarchy.If you want to create higher-level Building 1.
To make exceptions to this inheritance, you can use the 'Availability Defined At' picklist on the Resource Type. In the screenshot below, the Room resource type is set to inherit its availability from the City that it's inBuilding it belongs to. This means that only availabilities defined on the City Building or the specific Room itself will have an effect on each room. Set this field to 'Full Inheritance' to go back return to the normal situation where availabilities are inherited from every resource above it.